This blog represents an exploration of ideas and issues related to what it means to be a disciple of Jesus in the 21st century Western context of religious pluralism, post-Christendom, and late modernity. Blog posts reflect a practical theology and Christian spirituality that results from the nexus of theology in dialogue with culture.
Tuesday, January 12, 2010
Publishers Weekly mentions Halos & Avatars
Halos & Avatars has come to the attention of Publishers Weekly, and they like it. The reference to virtual communities may refer to my chapter. Here's the mention:
Halos and Avatars: Playing Video Games with God Edited by Craig Detweiler. Westminster John Knox, $19.95 paper (241p) ISBN 978-0-664-23277-1
Rather than write off as childish one of the most influential popular culture phenomena ever, Detweiler (Into the Dark: Seeing the Sacred in the Top Films of the 21st Century) assembles a savvy group of experts to explore the spiritual and theological implications of video gaming. Those not familiar with the contemporary scene will be amazed to discover how far video games have evolved since the days of Pac Man and Space Invaders. Video games, as a number of these scholars point out, have integrated a narrative aspect that is fascinating and complex—the characters have literally become three-dimensional. Some of the other important issues raised include the power of gaming to build virtual communities, the ways games can help children develop virtues, and the myriad ways religion is portrayed. Especially compelling is an examination of how Muslims are characterized in games. These essayists are fans who lovingly approach and reproach video games, and they earnestly hope that all who pick up a joystick will reflect on the spiritual possibilities. (Feb.)
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