"In this essay, I look at four types of immersive new media that address the issue of religious identity: Waco Resurrection, a religiously-inspired first-person shooter, Noah’s Ark, a religious online reality show; Roma Victor, a massively-multiplayer online role-playing game, and religious experiences in the online world of Second Life.Wagner's article provides an interesting glimpse into the concept of virtual identity and how this connects to a sense of religious identity as experienced in synthetic worlds.
"In each of these examples, the level of immersion in online identity plays a very powerful role in shaping the authenticity of religious experience, as channeled through those digital representations of self that virtual natives call their avatars.
This blog represents an exploration of ideas and issues related to what it means to be a disciple of Jesus in the 21st century Western context of religious pluralism, post-Christendom, and late modernity. Blog posts reflect a practical theology and Christian spirituality that results from the nexus of theology in dialogue with culture.
Friday, February 13, 2009
Dreaming Cyborg Dreams: Virtual Identity and Religious Experience
Religion Dispatches has an interesting story that touches on my research interests in synthetic worlds or cybersociality. The story is by Rachel Wagner and it is titled "Dreaming Cyborg Dreams: Virtual Identity and Religious Experience." Wagner introduces her story with the following:
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